This feature was removed in Infdev due to the addition of infinite worlds. Due to a glitch, the screenshot would render only those blocks that are in the player's FOV, and everything else is either black or shows underground sections that would have been obstructed.They could capture the player's sprite only when in third-person view.There are some limitations that existed with the screenshots: The isometric screenshot would save to their local user folder as "mc_map_#.png" where # represents the number of the screenshot starting at 0000 up to 9999. The player would not be visible unless the player was in third-person view before taking the isometric screenshot. When the game captured an isometric image, it would save the current location of all mobs and show any and all alterations to the map the player had made that would be visible from the perspective of the sun (at sunrise).
In the Indev versions of Minecraft, players could take a screenshot of the map from an isometric perspective using F7. Unlike many other things now customizable in Java Edition via custom world generation, this is yet to see a return.Īn isometric screenshot displaying the bug of not capturing chunks, which are not in the player's FOV. The color and height of clouds could be changed in Indev, however this functionality was removed in Infdev. Monoliths can once again be generated in 1.16+ using customized worlds. They were caused by an error in the Perlin noise generator.īy setting "Biome Scale Weight" to negative values in old customized worlds, they could generate from snapshot 14w17a for 1.8 to snapshot 18w05a for 1.13, but with the removal of the "Customized" world type altogether in snapshot 18w06a for 1.13, this can no longer be recreated. They tended to generate around flattish terrain. It is possible to find small crevices in large monoliths, where normal terrain was generated. The area below the monoliths was completely hollow, except for water generating at sea level and a layer of bedrock at the bottom, making the normal terrain seem like inverse monoliths. They could theoretically generate infinitely upward, being stopped only by the height limit, which at this point in the game's development, was 128 blocks.
These monoliths would cause the terrain to abruptly generate up to the height limit, with natural grass block and ore generation. Monoliths were glitched areas of terrain that happened in the late versions of Infdev and were patched out of the game with the Halloween Update. This was especially noticeable in the Corner Farther Lands. In this mixture of Far Lands, the terrain was smooth and hardly changed its shape. These Farther Lands combined with the previous Far Lands created an even stranger mixture. In Beta 1.7.3 (and probably as far back as Java Edition Alpha v1.2.0), there existed another set of Far Lands called the Farther Lands, which was found quickly after the discovery of the Far Lands, and generated approximately 1,004,065,600 blocks away from the center of the world. When the height limit is removed completely, the Far Lands continue to generate upward until they eventually collide with the "Sky Far Lands" 25,101,640 blocks upward, or with the "Void Far Lands" 25,101,640 blocks below the world.
Similar phenomena can be found on the vertical axis using mods such as the "Cubic Chunks" mod. Beyond X/Z 32,000,000 the chunks are just fake chunks, causing the player to fall through the terrain. They are known to have several impacts on gameplay, including floating-point precision errors and huge framerate / tickrate drops due to excessive coordinates, and the farther from the center of the world, the worse the effects, until the game freezes and crashes. These Far Lands had two kinds: Edge Far Lands (The Loop) and Corner Far Lands (The Stack) both feature extremely strange terrain. In a later version of Infdev, 20100327 this changed to where the Far Lands that existed until Beta 1.8 began at about 12,550,820 blocks from the center of the world, X/Z 0.
In Infdev 20100227-1, there was a wall of stone that generated 33,554,432 blocks away from spawn. They initiate differently depending on the game's version. The Far Lands was the area that formed the "edge" of the "infinite" map in Java Edition versions prior to Beta 1.8.